Ultimately, Skyrim is accountancy allied to a slightly clunky combat system and a bewilderingly huge world, not to mention occasional bugs that range from the comical (a vibrating apple pie) to the mildly irksome to console-freezing crashes. The sheer weight of options is onerous, and it rapidly becomes an ever-expanding to-do list, and that’s before you factor in the obligatory RPG tropes of crafting, with all manner of alchemy, weapon modification, cooking and mining available. All manner of other dark arts crop up throughout the game, with even vampires and werewolves getting involved like some medieval True Blood. For instance, helping out a kindly woman by collecting a nettle for her turns into an all-out battle against some necromancers. And while there are a lot of dungeons to clear out, quests come in many forms and can be deceptive. Quests are assigned in largely arbitrary fashion, often in dank inns, turning the whole thing into a massive pub crawl on horseback. It’s a genuinely thrilling sight, and indeed every time a dragon appears throughout the game, it’s a Jurassic Park hairs-on-the-back-of-neck moment, something that elevates Skyrim from the morass of go-over-there-and-get-that and kill-ten-elks drudgery that blights the RPG genre. As a loose rule of thumb, anything involving a dragon seems to be key, and indeed one of these fiery beasts rears its scaly head in the opening sequence, in which, - spoiler - you manage not to get executed. With sidequest upon sidequest upon miscellaneous task being thrown at you, it’s often difficult to ascertain which is the main quest, or indeed if there is one. Such is the freedom of choice that that no two player’s experiences will be the same.
Life is brutal in Skyrim, and you won’t be sent to collect ten butterflies in order to earn a new pair of stripy kecks. And of course by how many great big swords you manage to collect. Ultimately, whatever race you choose, your character’s traits are largely defined by your actions. There’s a reasonably varied selection of races, including some beast with a cat’s head, and a green-skinned lizard man. Some players have been known to spend hours here alone, tweaking every aspect of a character that you will mainly see from behind, or, in the first person view, not at all. Turns out you’re on your way to be executed, and when you’re asked for your name and number, it’s a neat intro into the character creation scene.
#The elder scrolls v skyrim ps3
For the first 10 days of each release, that DLC will be at half-price for PS3 users.So, where to start? You enter this world on the back of the cart with three other ne-er-do-wells, the camera panning down to reveal that they all have their hands bound, a direct steal from the opening scene of Scum.